Unreal Engine
EOS Leaderboard
An Epic Online Services leaderboard system exposed through simple Blueprint nodes for entries, ranks and stat submission.
- Retrieve leaderboard entries
- Query ranks on demand
- Submit stats without blocking the game
04 / Unreal Engine
Plugins, game systems and custom integrations to move your Unreal Engine projects forward.
Your business first
Extensions tailored to your project and engine versions.
Leaderboards, achievements, sessions and multiplayer features.
Inventories, tools and features that integrate into your production.
Blueprint-friendly interfaces and custom development where needed.
Prototypes and features for games, demonstrations and simulations.
Guides and examples to help you get started and integrate the tools.
Focused features, tested in your project’s context, with integration resources. Compatibility and deliverables are defined in the proposal.
Explore product listings and integration resources.
↗ Our work
The studio’s own projects: a practical look at our work.
6 projects
Unreal Engine
An Epic Online Services leaderboard system exposed through simple Blueprint nodes for entries, ranks and stat submission.
Unreal Engine
Integrate Epic Online Services achievements with a clean, production-ready plugin and asynchronous Blueprint nodes.
Unreal Engine
A complete Epic Online Services multiplayer session system without writing C++: lobbies, invites and voice for desktop or dedicated servers.
Unreal Engine
A complete Steam-based lobby and multiplayer session system, ready to use and 100% Blueprint.
Unreal Engine
A powerful and intuitive inventory system for collecting, storing and organizing game items, with an inventory viewer module.
Unreal Engine
Retrieve and display player hardware details, including CPU, GPU, RAM, FPS and screen resolution to optimize performance.
04 Our process
Know where your project is heading, at every step.
Your business, your users, your goals. We start by listening.
A clear proposal: scope, approach, budget and milestones.
Your solution takes shape, with regular progress reviews.
Journeys and features are tested with you before delivery.
Launch, handover and follow-up based on the agreed support plan.
What shall we build next?
A clear idea or a challenge to work through? Let’s talk.